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Steam and soot darken the skies above the city of Flint, and the choking products of its industrial forges sweep from the majestic harbor to the fey rain forests that dot its knife-toothed mountains. The Unseen Court, the Great Hunt, and the many spirits of the land no longer receive tribute, but they cannot enter these new domains of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this bleak urban labyrinth.

Times are turning. The skyseers—Risur’s folk prophets since their homeland’s birth—witness omens in the starry wheels of heaven, and they warn that a new era is nigh. But what they cannot foresee, hidden beyond the smog of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.
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Welcome to Zeitgeist: The Gears of Revolution! This is the campaign page, where I will be hosting information on NPCs, factions, conspiracies, plots, and general campaign errata. This is a truly elaborate campaign, comprising more than 1000 pages of information, so I felt that Roll20’s paltry UI wouldn’t be quite enough for our grand saga. Characters, maps, the adventure log (not sure how much detail we’ll put here, since we have videos) , and the campaign forum can be found in the sidebar while everything else is linked above. This is a work in progress, so apologies for any lacunae.

If you are not a player, welcome! We’re glad to have you. Feel free to browse the campaign page – this is all public – as well as contribute to our discussions. But spoilers are a capital offense that will see you offered as tribute to the Voice of Rot.

Happy gaming!

Zeitgeist: The Gears of Revolution